Friday, April 15, 2011

What 8 Bit Video games Can Teach Us About Usability

Great article over on spyrestudios about the usability techniques that the 80's video games of our childhood employed, within the constraints of limited resources:

  • Use lack of colour to create atmosphere - Super Metroid
  • Use vibrant colours and shapes to convey futuristic themes - Mega Man 3
  • Use unconventional concepts to capture the imagination of the user - Super Mario 2
  • Use colour to convey status changes - Mega Man 3, Super Mario
  • Define a clear pathway of how the user progresses through the system - Super Mario

See the SOURCE link below for the full article.


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